2 Video Game Modding Business Success Stories [2024]
Ever thought of turning your passion for gaming into a business? Consider starting a video game modding business. In simple terms, modding involves altering or adding to video games to create new game features, characters, or missions.
Setting up this business means you’ll create customized content that enhances gameplay, making games more enjoyable and tailored to players' preferences. This isn't just for tech enthusiasts—gamers across the board are always on the lookout for new mods. By learning essential skills in programming and graphic design, you can develop mods that captivate a broad audience.
The allure of this business lies in its flexibility and creative potential. You can work from anywhere and at your own pace, offering your services on platforms like Steam and Nexus Mods. If you're a gamer with a knack for innovation, this could be a fulfilling way to turn your hobby into a profitable venture.
In this list, you'll find real-world video game modding business success stories and very profitable examples of starting a video game modding business that makes money.
1. Hand Held Legend ($2.76M/year)
Founder Kyle Capel came up with the idea for Hand Held Legend while restoring old Game Boys as a hobby during graduate school. He began selling modified consoles on eBay and realized there was a market for DIY upgrades and modifications. After launching the company with a Shopify store and one product, they have experienced consistent revenue growth, with nearly 40% of sales coming from international customers.
How much money it makes: $2.76M/year
How many people on the team: 5
Founder Kyle Capel started Hand Held Legend, a DIY upgrade shop for vintage handheld consoles, which generates an average revenue of $27,000 a month and grew 30% in Q1 of 2020, offering an array of modern LCD upgrades for various consoles and serving an audience of mostly male customers aged between 13 and 45, 40% of which are international.
2. Subscrible ($1.02M/year)
Evgeny Unegovsky, leveraging his extensive background in MarTech and IT, co-founded Subscrible with Igor Diev after noticing his child's frustration with ads in mobile games, leading to their ad-free gaming catalog app that already boasts over 15,000 users.
How much money it makes: $1.02M/year
How much did it cost to start: $50K
How many people on the team: 7
Subscrible is a game catalog app offering ad-free gaming experiences to over 15,000 users, reducing user acquisition costs for game developers by 90% and attracting former Playrix and DevGamm employees to grow partnerships, all while addressing the challenge of declining user in-app purchases in 2024.
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