2 Gamified Learning Platform Success Stories [2024]
Imagine transforming education with gamified learning. A gamified learning platform takes traditional educational content and introduces game mechanics to make learning interactive and engaging.
Picture students earning points, leveling up, or competing on leaderboards while mastering academic concepts. This platform leverages the power of games to boost motivation and enhance retention, making study sessions feel less like a chore and more like a fun challenge.
Developing a gamified learning platform involves collaborating with educators to design curriculum-aligned games, working with developers to create the software, and continuously updating the content and mechanics based on user feedback.
Starting this venture means combining a passion for education with an understanding of game design principles, positioning you at the cutting edge of the edtech industry. If you're driven to reshape how we learn and retain information, a gamified learning platform might just be the business idea for you.
In this list, you'll find real-world gamified learning platform success stories and very profitable examples of starting a gamified learning platform that makes money.
1. SalesScreen ($8M/year)
Sindre Haaland, the founder of SalesScreen, initially started as a consultancy company doing mobile and website projects to finance the development of his SaaS business. The idea for SalesScreen came when they integrated their second SaaS, an infoscreen solution, with their sales reporting tool, creating a real-time visualization of sales data that motivated and excited sales teams. Today, SalesScreen has grown to have thousands of sales teams relying on their platform, and they are closing in on $10,000,000 in recurring revenue.
How much money it makes: $8M/year
How much did it cost to start: $10K
How many people on the team: 45
Sales gamification SaaS SalesScreen, founded in 2011, has grown to close in on $10m in recurring revenue and operates in 26 countries, having used its customer-focused approach to identify market demand and build a gamification platform with motivational elements.
2. Games for Business ($480K/year)
In 2016, the founder started Games for Business, a game-based learning platform, after realizing the potential of gamification in the market. With a background in digital marketing and experience in game-based projects, they quickly signed major clients in the HR tech market, leading to international recognition and the eventual acquisition of the company by Austria's largest private education group.
How much money it makes: $480K/year
How much did it cost to start: $150K
How many people on the team: 15
Games for Business created a game-based learning platform for multinational organizations that doubled its revenue in the first three years and was recently acquired after landing deals on three continents.
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Download the report and join our email newsletter packed with business ideas and money-making opportunities, backed by real-life case studies.
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