Gaming Accessories Store Success Stories [2024]
Gaming is more than just a pastime; it's a culture and a community. A gaming accessories store taps into this passion by providing enthusiasts with the peripherals they need to enhance their experience.
From high-quality headsets and ergonomic chairs to customizable controllers and VR equipment, your store becomes the epicenter where gamers find their desired gear. By focusing on both popular brands and unique, niche items, you attract a wide range of customers—from casual players to hardcore gamers.
Starting this business involves sourcing accessories from reliable suppliers, setting up an enticing retail space or online shop, and engaging with the gaming community. Marketing through social media and collaborating with gaming influencers can drive traffic and build loyalty.
If you’re passionate about gaming and have a knack for spotting high-demand products, a gaming accessories store offers a compelling way to turn your hobby into a thriving business.
In this list, you'll find real-world gaming accessories store success stories and very profitable examples of starting a gaming accessories store that makes money.
1. VecRas Creations Pvt. Ltd. ($144K/year)
Spotting a gap in the booming gadget skin market, graphic designer Sunil Aggarwal launched VecRas in 2007 to supply essential digital templates, transforming a $1,000 per month start into a $20,000-$30,000 revenue stream with a nationwide customer base.
How much money it makes: $144K/year
How much did it cost to start: $15K
How many people on the team: 10
Founder Sunil Aggarwal started VecRas in 2007, a digital design company that provides Vinyl Ready Vector cut file templates for skins and Smart PSD mockups for mobile devices, which initially did $1,000 per month and now expects $20,000 - $30,000 per month with customers growing nationwide.
2. Monster MMORPG ($2.4K/year)
Furkan, the only owner and developer of Monster MMORPG, came up with the idea for his browser-based creature hunting game during his third year of Bachelor's education. Inspired by the popularity of fan-made Pokemon games, he and his colleague created a simple game that gained massive attention from players worldwide. After graduation, Furkan continued to develop the game solo, eventually converting it into a unique, full copyright-owned, branded creature hunting game. Today, Monster MMORPG generates about $200 per month and has a dedicated player base that has been with the game for around 10 years.
How much money it makes: $2.4K/year
How much did it cost to start: $100
How many people on the team: 1
Monster MMORPG is a browser-based creature hunting game generating $200 per month from ads and Patreon support, started as a fan-made project in 2009, and developed by a single owner and developer.
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Download the report and join our email newsletter packed with business ideas and money-making opportunities, backed by real-life case studies.
Download the report and join our email newsletter packed with business ideas and money-making opportunities, backed by real-life case studies.
Download the report and join our email newsletter packed with business ideas and money-making opportunities, backed by real-life case studies.
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