Video Games Center Success Stories [2024]
Want to turn your love for video games into a profitable venture? Consider starting a video games center. A video games center is a physical space where gamers of all ages can come together to play the latest and classic video games in a social, engaging environment.
You'll need to invest in a variety of gaming consoles, high-definition monitors, comfortable seating, and a reliable internet connection. Creating themed events, such as tournaments and game launch parties, will keep customers coming back and create a sense of community.
This business requires some initial investment in equipment and location but offers the chance to create a vibrant space for game enthusiasts. If you have a passion for gaming and enjoy fostering social experiences, opening a video games center could be your next big move. Make sure to conduct thorough market research to ensure you meet local demand and stand out from the competition.
In this list, you'll find real-world video games center success stories and very profitable examples of starting a video games center that makes money.
1. Gameray ($1.02M/year)
As a project manager at a major CIS online store, Mikhail Tsyrulnikov noticed physical logistics hampering sales. Combining his e-commerce acumen and passion for gaming, he launched Gameray—a digital game distribution platform—with an MVP built in 2.5 months, driving over 3 million euros in annual turnover.
How much money it makes: $1.02M/year
How much did it cost to start: $30K
How many people on the team: 15
Discover how an aspiring founder turned a $30,000 investment into a profitable digital game distribution platform with an annual turnover of 3 million euros, leveraging key partnerships and innovative marketing strategies to attract 50,000 monthly users.
2. Subscrible ($1.02M/year)
Evgeny Unegovsky, leveraging his extensive background in MarTech and IT, co-founded Subscrible with Igor Diev after noticing his child's frustration with ads in mobile games, leading to their ad-free gaming catalog app that already boasts over 15,000 users.
How much money it makes: $1.02M/year
How much did it cost to start: $50K
How many people on the team: 7
Subscrible is a game catalog app offering ad-free gaming experiences to over 15,000 users, reducing user acquisition costs for game developers by 90% and attracting former Playrix and DevGamm employees to grow partnerships, all while addressing the challenge of declining user in-app purchases in 2024.
3. Monster MMORPG ($2.4K/year)
Furkan, the only owner and developer of Monster MMORPG, came up with the idea for his browser-based creature hunting game during his third year of Bachelor's education. Inspired by the popularity of fan-made Pokemon games, he and his colleague created a simple game that gained massive attention from players worldwide. After graduation, Furkan continued to develop the game solo, eventually converting it into a unique, full copyright-owned, branded creature hunting game. Today, Monster MMORPG generates about $200 per month and has a dedicated player base that has been with the game for around 10 years.
How much money it makes: $2.4K/year
How much did it cost to start: $100
How many people on the team: 1
Monster MMORPG is a browser-based creature hunting game generating $200 per month from ads and Patreon support, started as a fan-made project in 2009, and developed by a single owner and developer.
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Download the report and join our email newsletter packed with business ideas and money-making opportunities, backed by real-life case studies.
Download the report and join our email newsletter packed with business ideas and money-making opportunities, backed by real-life case studies.
Download the report and join our email newsletter packed with business ideas and money-making opportunities, backed by real-life case studies.
Download the report and join our email newsletter packed with business ideas and money-making opportunities, backed by real-life case studies.
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