3 Vr Gaming Business Success Stories [2024]
Virtual reality (VR) gaming is no longer a concept reserved for the futureβit's an engaging business opportunity for today. In simple terms, a VR gaming business involves creating immersive gaming experiences using VR technology, capturing the imagination of a growing audience of tech enthusiasts and gamers alike.
Picture transforming a basic game room into a cutting-edge VR arena where players can feel like they're inside their favorite games. This business leverages VR headsets and sophisticated motion tracking to offer customers an unforgettable gaming experience. You'll need to invest in high-quality VR equipment, find a suitable location, and develop a marketing strategy to attract customers.
The allure of VR gaming lies in its novelty and the high level of engagement it offers. By starting a VR gaming business, you tap into a market that craves innovative, interactive entertainment. With careful planning and execution, you can establish a popular destination for both casual gamers and hardcore enthusiasts.
In this list, you'll find real-world vr gaming business success stories and very profitable examples of starting a vr gaming business that makes money.
1. EDIIIE ($3.6M/year)
Gautam Arjun, the co-founder of EDIIIE, came up with the idea for the business after working with EdTech and health tech firms that wanted to create interactive and immersive learning experiences. The success of their first projects, including a virtual reality journey through the solar system and a VR solution to cure Amblyopia, confirmed that they were on the right path. Now, EDIIIE is India's largest solution provider for AR/VR/MR and Gamification needs, with a team of 150+ employees and a diverse portfolio of projects.
How much money it makes: $3.6M/year
How much did it cost to start: $150K
How many people on the team: 150
EDIIIE is a creative technology company that uses AR/VR/MR and gamification to design and develop next-generation experiences for global brands, with over 150 experienced employees across three offices, having successfully delivered 200+ projects to businesses worldwide, including training modules for leading manufacturing firms, delivered some of the top projects to many leading firms across industries, and are currently looking to hire for senior positions.
2. Zatun ($300K/year)
Abhinav Chokhavatia came up with the idea for Zatun in 2006 while working at Ubisoft Montreal. Inspired by the hype around India and outsourcing, Abhinav decided to start his own game development company. With a passion for creating their own IP, Zatun focused on developing their first game, "The Legend Of Vraz," which was released in 2010 and garnered recognition in the industry. Since then, Zatun has built a loyal customer base and collaborated on over 200 game titles with clients such as Disney and Ubisoft.
How much money it makes: $300K/year
How much did it cost to start: $5K
How many people on the team: 25
An Indian video game development company, Zatun, founded in 2007, has collaborated on over 200 game titles with 300 clients, winning numerous awards and rave reviews globally and generating a monthly revenue of $25k, by focusing on innovation, experience, and customer retention.
3. Monster MMORPG ($2.4K/year)
Furkan, the only owner and developer of Monster MMORPG, came up with the idea for his browser-based creature hunting game during his third year of Bachelor's education. Inspired by the popularity of fan-made Pokemon games, he and his colleague created a simple game that gained massive attention from players worldwide. After graduation, Furkan continued to develop the game solo, eventually converting it into a unique, full copyright-owned, branded creature hunting game. Today, Monster MMORPG generates about $200 per month and has a dedicated player base that has been with the game for around 10 years.
How much money it makes: $2.4K/year
How much did it cost to start: $100
How many people on the team: 1
Monster MMORPG is a browser-based creature hunting game generating $200 per month from ads and Patreon support, started as a fan-made project in 2009, and developed by a single owner and developer.
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